

It feels damn near sweded.įriendly John Walker at Rock, Paper Shotgun observed that the soundtrack recalls the (hip! good! worth checking out!) band The Books, and he’s spot on - from the moment the game started, I felt as though I was playing a video game version of The Lemon of Pink.Ĭurses. It gives the game a loopy, child-like energy that in this age of (don’t-get-me-wrong-lovely) chiptunes and electronically augmented sample libraries. Almost every humming insect, growing flower, and plunking, crashing sound effect was created by a human voice. And that’s not just my well-documented bass clarinet bias talking.Īll of the sound effects and music in the game were created by the band DVO, who for the bulk of their sound rely not on instruments or samples but on human voices. On top of all that, Botanicula is possessed of one of the most creative and endearing soundtracks I’ve heard in ages. Each character was animated with flawless comedic timing - a pause here, a beat there - that makes every tiny movement a pleasure to watch.

(Watch out for the penguins, is what I’m saying.) The character animations are so good, so funny, that they recall PIxar’s best and most charismatic silent beings - say, the robots of Wall-E. This game has been realised down to its tiniest details - many of the best gags are easter eggs that have no effect on the game whatsoever. The puzzles and sequences themselves are all unique and memorable - you’ll never repeat a single action, and each each new area and challenge arrives at new creative heights. The art and colours are vibrant, soft, and lush. The world is organic and real-feeling from the first moment of the game. They are fantastically creative, though - the game found a splendid number of ways to use my Macbook’s trackpad, backing up Tim’s notion that the apple trackpad is the best game controller yet made.īotanicula feels designed to draw you into its world and, once it’s got you there, to delight the living shit out of you. I’ve been moseying through it and while all of its puzzles require brainpower and creativity, they’re nothing close to the difficulty of Machinarium. Where Machinarium relied on ingenious (if at times very difficult) puzzles roadblocking your progress, Botanicula is much more exploration-focused and, perhaps, approachable. It’s on like every platform known to man. Have you played Machinarium? Good god, what are you doing with your life, etc. Amanita is probably best known for their fabulous and too-often-overlooked adventure/puzzle game Machinarium. There’s the little one-winger dragonfly dude, the little branch dude, the little(ish) fungus dude, little mushroom dude, and little glowing nut-dude.īotanicula comes to us from Amanita Design, an independent Czech game development studio headed up by Jakub Dvorsky and Tomas Dvorak. I call them “five little nature-dudes” since each one is different and it’s not entirely clear just what they are. In it, players control a group of five little nature-dudes who live in harmony on a giant tree.
Botanicula fat penguin mac#
You’ll be able to get it from Steam, the Mac App store, or direct from the developers. The result is a gorgeous, hilarious, endlessly creative, warm-hearted thing.īotanicula, which comes out tomorrow and costs $US10, is basically a point-and-click adventure game for PC, Mac or Linux. Except it wasn’t made in some government lab - it was made by actual people who put their actual selves into it.

This game! It’s basically a government-created smartbomb designed to deliver a payload of exuberant joie de vivre from your hard drive straight to your brain. Botanicula is one of them.Īrgh, this game. There aren’t all that many games that make me feel really, truly joyful. Most of the games I play inspire all kinds of feelings - stress, tension, exhilaration, frustration, even less-celebrated but still mentionable sensations like “comforting routine” and “empowering murder-fantasy”. Joy is a terribly underrated commodity in video games.
